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integrated clickable ar content to demo scene
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@ -1,347 +1,5 @@
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 3
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!1 &7164742440106274974
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1849104977105116748}
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- component: {fileID: 641134067720351700}
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- component: {fileID: 1236259722890243143}
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m_Layer: 0
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m_Name: Center
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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7
Assets/Scenes/testRaycast.unity.meta
Normal file
7
Assets/Scenes/testRaycast.unity.meta
Normal file
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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guid: c68569f787861b6498c1cf1344679d99
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -29,12 +29,26 @@ namespace NetCode
|
||||
}
|
||||
}
|
||||
|
||||
public void Toggle(int index)
|
||||
public void SetActiveContent(int index)
|
||||
{
|
||||
if (networkManager.ConnectedClients.Count == 0) return;
|
||||
if (networkedParent == null) return;
|
||||
networkedParent.SetActiveContent(index);
|
||||
}
|
||||
|
||||
networkedParent.Toggle(index);
|
||||
|
||||
public void ResetAllContent()
|
||||
{
|
||||
if (networkManager.ConnectedClients.Count == 0) return;
|
||||
if (networkedParent == null) return;
|
||||
networkedParent.ResetAllContent();
|
||||
}
|
||||
|
||||
public void ResetContent(int index)
|
||||
{
|
||||
if (networkManager.ConnectedClients.Count == 0) return;
|
||||
if (networkedParent == null) return;
|
||||
networkedParent.ResetContent(index);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
@ -6,29 +7,47 @@ namespace NetCode
|
||||
{
|
||||
public class NetworkedParent : NetworkBehaviour
|
||||
{
|
||||
[SerializeField] private List<MeshRenderer> childMeshRenderers = new List<MeshRenderer>();
|
||||
[SerializeField] private List<PositionClicker> childClickers = new List<PositionClicker>();
|
||||
private int childCount;
|
||||
|
||||
private int currentClickerIndex = -1;
|
||||
|
||||
private Vector3 outOfBoundsPosition = new Vector3(9999.0f, 9999.0f, 9999.0f);
|
||||
|
||||
private void Start()
|
||||
{
|
||||
FindObjectOfType<NetCodeSpawner>().networkedParent = this;
|
||||
childCount = childMeshRenderers.Count;
|
||||
childCount = childClickers.Count;
|
||||
currentClickerIndex = -1;
|
||||
ResetAllContent();
|
||||
}
|
||||
|
||||
public void Toggle(int index)
|
||||
private void Update()
|
||||
{
|
||||
if (childCount < index) return;
|
||||
MeshRenderer child = childMeshRenderers[index];
|
||||
child.enabled = !child.enabled;
|
||||
ToggleClientRpc(index);
|
||||
if (currentClickerIndex < 0) return;
|
||||
if (currentClickerIndex >= childCount) return;
|
||||
if(Input.GetMouseButton(0)) childClickers[currentClickerIndex].MoveToMousePosition();
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
public void ToggleClientRpc(int index)
|
||||
public void SetActiveContent(int index)
|
||||
{
|
||||
if (childCount < index) return;
|
||||
MeshRenderer child = childMeshRenderers[index];
|
||||
child.enabled = !child.enabled;
|
||||
currentClickerIndex = index;
|
||||
}
|
||||
|
||||
|
||||
public void ResetAllContent()
|
||||
{
|
||||
for (int i = 0; i < childCount; i++)
|
||||
{
|
||||
ResetContent(i);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetContent(int index)
|
||||
{
|
||||
if (index < 0 || index >= childCount) return;
|
||||
childClickers[index].transform.localPosition = outOfBoundsPosition;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
12
Assets/Scripts/TestPositionClicker.cs
Normal file
12
Assets/Scripts/TestPositionClicker.cs
Normal file
@ -0,0 +1,12 @@
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
public class TestPositionClicker : MonoBehaviour
|
||||
{
|
||||
public PositionClicker positionClicker;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if(Input.GetMouseButton(0)) positionClicker.MoveToMousePosition();
|
||||
}
|
||||
}
|
11
Assets/Scripts/TestPositionClicker.cs.meta
Normal file
11
Assets/Scripts/TestPositionClicker.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d6fdd21f99668c94b83a6b3d5c8dbc23
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user