mirror of
https://udrimavric.com/MAVRIC/Stratasys-Fortus-450mc.git
synced 2025-01-22 07:09:08 -05:00
Merge branch 'development' into feature/MAVRIC-1961_Create_Animations
This commit is contained in:
commit
7f5dc3071c
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@ -1,15 +1,26 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using TMPro;
|
||||
using Unity.Netcode;
|
||||
using Unity.Netcode.Transports.UTP;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NetCode
|
||||
{
|
||||
public class NetCodeModeSelect : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject editorObject, arObject, menuCanvasObject;
|
||||
[SerializeField] private GameObject editorObject, arObject, menuCanvasObject,connectingObject;
|
||||
|
||||
[SerializeField] private NetworkManager networkManager;
|
||||
[SerializeField] private UnityTransport unityTransport;
|
||||
|
||||
[SerializeField] private TextMeshProUGUI deviceIPText,devicePortText;
|
||||
|
||||
[SerializeField] private TMP_InputField serverIPField, serverPortField;
|
||||
|
||||
[SerializeField] private float connectionWaitSeconds = 1.0f;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
@ -17,10 +28,30 @@ namespace NetCode
|
||||
{
|
||||
networkManager = FindObjectOfType<NetworkManager>();
|
||||
}
|
||||
|
||||
if (unityTransport == null)
|
||||
{
|
||||
unityTransport = FindObjectOfType<UnityTransport>();
|
||||
}
|
||||
|
||||
var host = Dns.GetHostEntry(Dns.GetHostName());
|
||||
foreach (var ip in host.AddressList)
|
||||
{
|
||||
if (ip.AddressFamily == AddressFamily.InterNetwork)
|
||||
{
|
||||
deviceIPText.text = ip.ToString();
|
||||
}
|
||||
}
|
||||
devicePortText.text = unityTransport.ConnectionData.Port.ToString();
|
||||
}
|
||||
|
||||
public void SelectEditor()
|
||||
{
|
||||
if (networkManager.IsServer) return;
|
||||
if (networkManager.IsClient) return;
|
||||
|
||||
unityTransport.ConnectionData.Address = deviceIPText.text;
|
||||
|
||||
menuCanvasObject.SetActive(false);
|
||||
editorObject.SetActive(true);
|
||||
networkManager.StartServer();
|
||||
@ -28,9 +59,29 @@ namespace NetCode
|
||||
|
||||
public void SelectAR()
|
||||
{
|
||||
menuCanvasObject.SetActive(false);
|
||||
arObject.SetActive(true);
|
||||
if (networkManager.IsServer) return;
|
||||
if (networkManager.IsClient) return;
|
||||
connectingObject.SetActive(true);
|
||||
|
||||
unityTransport.ConnectionData.Address = serverIPField.text;
|
||||
bool portIsInt = int.TryParse(serverPortField.text, out int portNum);
|
||||
|
||||
if (!portIsInt) return;
|
||||
|
||||
unityTransport.ConnectionData.Port = (ushort)portNum;
|
||||
|
||||
networkManager.StartClient();
|
||||
|
||||
StartCoroutine(WaitForConnection());
|
||||
|
||||
IEnumerator WaitForConnection()
|
||||
{
|
||||
yield return new WaitForSeconds(connectionWaitSeconds);
|
||||
connectingObject.SetActive(false);
|
||||
if (!networkManager.IsConnectedClient) yield break;
|
||||
menuCanvasObject.SetActive(false);
|
||||
arObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
41
Assets/Scripts/NetCode/NetCodeSpawner.cs
Normal file
41
Assets/Scripts/NetCode/NetCodeSpawner.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System.Collections.Generic;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace NetCode
|
||||
{
|
||||
public class NetCodeSpawner : MonoBehaviour
|
||||
{
|
||||
public NetworkManager networkManager;
|
||||
public List<Button> buttons = new List<Button>();
|
||||
public NetworkedParent networkedParent;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
networkManager.OnServerStarted += ServerStarted;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
networkManager.OnServerStarted -= ServerStarted;
|
||||
}
|
||||
|
||||
public void ServerStarted()
|
||||
{
|
||||
foreach (var button in buttons)
|
||||
{
|
||||
button.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void Toggle(int index)
|
||||
{
|
||||
if (networkManager.ConnectedClients.Count == 0) return;
|
||||
if (networkedParent == null) return;
|
||||
|
||||
networkedParent.Toggle(index);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
34
Assets/Scripts/NetCode/NetworkedParent.cs
Normal file
34
Assets/Scripts/NetCode/NetworkedParent.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System.Collections.Generic;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NetCode
|
||||
{
|
||||
public class NetworkedParent : NetworkBehaviour
|
||||
{
|
||||
[SerializeField] private List<MeshRenderer> childMeshRenderers = new List<MeshRenderer>();
|
||||
private int childCount;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
FindObjectOfType<NetCodeSpawner>().networkedParent = this;
|
||||
childCount = childMeshRenderers.Count;
|
||||
}
|
||||
|
||||
public void Toggle(int index)
|
||||
{
|
||||
if (childCount < index) return;
|
||||
MeshRenderer child = childMeshRenderers[index];
|
||||
child.enabled = !child.enabled;
|
||||
ToggleClientRpc(index);
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
public void ToggleClientRpc(int index)
|
||||
{
|
||||
if (childCount < index) return;
|
||||
MeshRenderer child = childMeshRenderers[index];
|
||||
child.enabled = !child.enabled;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,40 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class NetCodeSpawner : MonoBehaviour
|
||||
{
|
||||
public NetworkManager networkManager;
|
||||
public List<Button> buttons = new List<Button>();
|
||||
public NetCube cube;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
networkManager.OnServerStarted += ServerStarted;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
networkManager.OnServerStarted -= ServerStarted;
|
||||
}
|
||||
|
||||
public void ServerStarted()
|
||||
{
|
||||
foreach (var button in buttons)
|
||||
{
|
||||
button.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void Toggle(int index)
|
||||
{
|
||||
if (networkManager.ConnectedClients.Count == 0) return;
|
||||
if (cube == null) return;
|
||||
|
||||
cube.Toggle(index);
|
||||
}
|
||||
|
||||
}
|
@ -1,38 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
|
||||
public class NetCube : NetworkBehaviour
|
||||
{
|
||||
private List<MeshRenderer> meshRenderers = new List<MeshRenderer>();
|
||||
private int childCount;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
FindObjectOfType<NetCodeSpawner>().cube = this;
|
||||
for (int i = 0; i < transform.childCount; i++)
|
||||
{
|
||||
MeshRenderer meshRenderer = transform.GetChild(i).gameObject.GetComponent<MeshRenderer>();
|
||||
meshRenderers.Add(meshRenderer);
|
||||
}
|
||||
childCount = transform.childCount;
|
||||
}
|
||||
|
||||
public void Toggle(int index)
|
||||
{
|
||||
if (childCount < index) return;
|
||||
MeshRenderer child = meshRenderers[index];
|
||||
child.enabled = !child.enabled;
|
||||
ToggleClientRpc(index);
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
public void ToggleClientRpc(int index)
|
||||
{
|
||||
if (childCount < index) return;
|
||||
MeshRenderer child = meshRenderers[index];
|
||||
child.enabled = !child.enabled;
|
||||
}
|
||||
}
|
@ -12,8 +12,18 @@ MonoBehaviour:
|
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m_Name: ReferenceImageLibrary
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m_GuidLow: 4998897224589816693
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m_DataStore:
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m_Images: []
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m_Images:
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m_Texture: {fileID: 0}
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|
@ -9,11 +9,8 @@ EditorBuildSettings:
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path: Assets/Scenes/EOS-DEMO.unity
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guid: f7b48c7df56deca4a92248009c33166c
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- enabled: 1
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path: Assets/Scenes/Hololens.unity
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guid: 610b4d002511c1f44a9069b575f93e99
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- enabled: 1
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path: Assets/Scenes/AR-Netcode-Merge.unity
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guid: 578c2f43902445a429c3e95d4bf94b0e
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path: Assets/Scenes/Fortus-450mc-Demo.unity
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guid: c8d41b60c3e114b46a2503dffca87008
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m_configObjects:
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UnityEditor.XR.ARCore.ARCoreSettings: {fileID: 11400000, guid: 524efed5f15b6a64c99f494f1875b695, type: 2}
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UnityEditor.XR.ARKit.ARKitSettings: {fileID: 11400000, guid: e3ab4a3e4f5555743bc160ec035a5114, type: 2}
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@ -142,6 +142,7 @@ PlayerSettings:
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- {fileID: 0}
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- {fileID: 11400000, guid: 4602a861915eb4f4b897d24e48435c09, type: 2}
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- {fileID: 6165854303103985, guid: a700e85e08e15cc42afa43b723945cc8, type: 2}
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- {fileID: 11400000, guid: c677e5c4eb85b7849a8da406775c299d, type: 2}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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|
Loading…
Reference in New Issue
Block a user