Merge pull request #1 from LlamaWithOwl/netcode-update

Netcode-AR Merge Update
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finwak12 2023-07-21 12:15:43 -04:00 committed by GitHub
commit 3dae847ca9
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50 changed files with 12188 additions and 296 deletions

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[submodule "Packages/MAVRIC.Logging"]
path = Packages/MAVRIC.Logging
url = https://github.com/LlamaWithOwl/MAVRIC.Logging.git
[submodule "Packages/MAVRIC.XR.ARFoundation"]
path = Packages/MAVRIC.XR.ARFoundation
url = https://github.com/LlamaWithOwl/MAVRIC.XR.ARFoundation.git

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using System;
using System.Collections;
using System.Net;
using System.Net.Sockets;
using TMPro;
using Unity.Netcode;
using Unity.Netcode.Transports.UTP;
using UnityEngine;
namespace NetCode
{
public class NetCodeModeSelect : MonoBehaviour
{
[SerializeField] private GameObject editorObject, arObject, menuCanvasObject,connectingObject;
[SerializeField] private NetworkManager networkManager;
[SerializeField] private UnityTransport unityTransport;
[SerializeField] private TextMeshProUGUI deviceIPText,devicePortText;
[SerializeField] private TMP_InputField serverIPField, serverPortField;
[SerializeField] private float connectionWaitSeconds = 1.0f;
private void Start()
{
if (networkManager == null)
{
networkManager = FindObjectOfType<NetworkManager>();
}
if (unityTransport == null)
{
unityTransport = FindObjectOfType<UnityTransport>();
}
var host = Dns.GetHostEntry(Dns.GetHostName());
foreach (var ip in host.AddressList)
{
if (ip.AddressFamily == AddressFamily.InterNetwork)
{
deviceIPText.text = ip.ToString();
}
}
devicePortText.text = unityTransport.ConnectionData.Port.ToString();
}
public void SelectEditor()
{
if (networkManager.IsServer) return;
if (networkManager.IsClient) return;
unityTransport.ConnectionData.Address = deviceIPText.text;
menuCanvasObject.SetActive(false);
editorObject.SetActive(true);
networkManager.StartServer();
}
public void SelectAR()
{
if (networkManager.IsServer) return;
if (networkManager.IsClient) return;
connectingObject.SetActive(true);
unityTransport.ConnectionData.Address = serverIPField.text;
bool portIsInt = int.TryParse(serverPortField.text, out int portNum);
if (!portIsInt) return;
unityTransport.ConnectionData.Port = (ushort)portNum;
networkManager.StartClient();
StartCoroutine(WaitForConnection());
IEnumerator WaitForConnection()
{
yield return new WaitForSeconds(connectionWaitSeconds);
connectingObject.SetActive(false);
if (!networkManager.IsConnectedClient) yield break;
menuCanvasObject.SetActive(false);
arObject.SetActive(true);
}
}
}
}

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using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;
namespace NetCode
{
public class NetCodeSpawner : MonoBehaviour
{
public NetworkManager networkManager;
public List<Button> buttons = new List<Button>();
public NetworkedParent networkedParent;
private void OnEnable()
{
networkManager.OnServerStarted += ServerStarted;
}
private void OnDisable()
{
networkManager.OnServerStarted -= ServerStarted;
}
public void ServerStarted()
{
foreach (var button in buttons)
{
button.gameObject.SetActive(true);
}
}
public void Toggle(int index)
{
if (networkManager.ConnectedClients.Count == 0) return;
if (networkedParent == null) return;
networkedParent.Toggle(index);
}
}
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using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine;
namespace NetCode
{
public class NetworkedParent : NetworkBehaviour
{
[SerializeField] private List<MeshRenderer> childMeshRenderers = new List<MeshRenderer>();
private int childCount;
private void Start()
{
FindObjectOfType<NetCodeSpawner>().networkedParent = this;
childCount = childMeshRenderers.Count;
}
public void Toggle(int index)
{
if (childCount < index) return;
MeshRenderer child = childMeshRenderers[index];
child.enabled = !child.enabled;
ToggleClientRpc(index);
}
[ClientRpc]
public void ToggleClientRpc(int index)
{
if (childCount < index) return;
MeshRenderer child = childMeshRenderers[index];
child.enabled = !child.enabled;
}
}
}

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using MAVRIC.XR.ARFoundation.Extensions;
using Unity.XR.CoreUtils;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
namespace XR
{
/// <summary>
/// This class will update the XROrigin transform pose (position & rotation) to match an AR Tracked Image
/// This is just one way of updating the XROrigin's pose, anything that would give a position and rotation could be used
/// </summary>
public class UpdateXROrigin : MonoBehaviour
{
// Due to XR stuff being in "Session space", this just gives us an easy Unity World Space anchor point to use
// Essentially it is just an empty GameObject with it's Transform Zeroed out
[SerializeField] private Transform worldOrigin;
[SerializeField] private XROrigin xrOrigin;
[SerializeField] private ARTrackedImageManager arTrackedImageManager;
private void OnEnable()
{
arTrackedImageManager.trackedImagesChanged += OnTrackedImagesChanged;
}
private void OnDisable()
{
arTrackedImageManager.trackedImagesChanged -= OnTrackedImagesChanged;
}
/// <summary>
/// This code is saying:
/// I want the worldOrigin transform to appear as if it is located at the trackedImage position/rotation by adjusting the AR camera's transform to compensate (worldOrigin.transform is not modified).
/// </summary>
/// <param name="eventArgs"></param>
private void OnTrackedImagesChanged(ARTrackedImagesChangedEventArgs eventArgs)
{
if (worldOrigin is null) return;
if (xrOrigin is null) return;
if(eventArgs.updated.Count > 0)
{
ARTrackedImage trackedImage = eventArgs.updated[0];
xrOrigin.MakeContentAppearAt(
worldOrigin,
trackedImage.transform.position,
worldOrigin.localRotation); // or trackedImage.transform.localRotation...I had some interesting behavior when using the trackedImage
}
}
}
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