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C#
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using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.XR.Interaction.Toolkit;
namespace Interactions
{
public class XRScroll : MonoBehaviour
{
private bool isHovering;
[SerializeField] private Vector3 scrollAxis = Vector3.up;
[SerializeField] private float scrollScale = 1000;
public UnityEvent<float> scrollUpdated;
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public void OnSelected(SelectEnterEventArgs args)
{
StartCoroutine(Hovering(args.interactorObject.transform));
}
private IEnumerator Hovering(Transform mover)
{
if (isHovering) yield break;
isHovering = true;
Vector3 previousPos = mover.position;
while (isHovering)
{
yield return null;
Vector3 currentPos = mover.position;
//Calculate the difference in position only along one axis
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Vector3 diff = (previousPos - currentPos);
diff = new Vector3(diff.x * scrollAxis.x, diff.y * scrollAxis.y, diff.z * scrollAxis.z);
float diffTotal = (diff.x + diff.y + diff.z) * scrollScale;
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previousPos = currentPos;
scrollUpdated?.Invoke(diffTotal);
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}
}
public void OnUnSelected(SelectExitEventArgs args)
{
isHovering = false;
}
}
}