Simplified rotate and scale target classes, added to thumbwheel

This commit is contained in:
Abraham Blain 2023-11-14 13:38:38 -05:00
parent cd5af28a09
commit 1542176845
4 changed files with 338 additions and 657 deletions

File diff suppressed because it is too large Load Diff

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@ -11,20 +11,10 @@ namespace Interactions
private bool isHovering;
[SerializeField] private Vector3 scrollAxis = Vector3.up;
public RotateTarget rotator;
[SerializeField] private MeshRenderer meshRenderer;
[SerializeField] private Material onMat, offMat;
public TextMeshProUGUI text;
[SerializeField] private float scrollScale = 1000;
public void OnHoverEntered(HoverEnterEventArgs args)
{
}
public RotateTarget rotator;
public ScaleTarget scalar;
public void OnSelected(SelectEnterEventArgs args)
{
@ -35,7 +25,6 @@ namespace Interactions
{
if (isHovering) yield break;
isHovering = true;
meshRenderer.material = onMat;
Vector3 previousPos = mover.position;
while (isHovering)
@ -44,21 +33,15 @@ namespace Interactions
Vector3 currentPos = mover.position;
//Calculate the difference in position only along one axis
Vector3 diff = (previousPos - currentPos);
diff = new Vector3(diff.x * scrollAxis.x, diff.y * scrollAxis.y, diff.z * scrollAxis.z);
text.text = diff.ToString("0.00000");
float diffTotal = (diff.x + diff.y + diff.z) * scrollScale;
previousPos = currentPos;
rotator.Rotate(diff);
rotator.Rotate(diffTotal);
scalar.Scale(diffTotal);
}
meshRenderer.material = offMat;
}
public void OnHoverExited(HoverExitEventArgs args)
{
//isHovering = false;
}
public void OnUnSelected(SelectExitEventArgs args)

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@ -10,39 +10,15 @@ public class RotateTarget : MonoBehaviour
[SerializeField] private Transform target;
[SerializeField] private float speed = 10f;
[Range(0f, 1f)]
[SerializeField] private float inputValue = 0f;
[Range(-1f, 1f)]
[SerializeField, ReadOnly] private float direction = 0f;
[SerializeField] private bool invertDirection = false;
private void Update()
[SerializeField] private Vector3 rotationAxis = Vector3.right;
public void Rotate(float amount)
{
if (target == null) return;
return;
amount *= Time.deltaTime;
RemapDirection();
target.RotateAround(target.position, target.up, speed * direction * Time.deltaTime);
}
amount *= speed;
private void RemapDirection(float min = -1f, float max = 1f)
{
direction = Mathf.Lerp(min, max, inputValue);
direction *= invertDirection ? -1f : 1f;
}
public void SetDirectionValue(float value) => inputValue = value;
public void Rotate(Vector3 value)
{
float totalRot = value.x + value.y + value.z;
totalRot *= Time.deltaTime;
totalRot *= speed;
Vector3 axis = Vector3.forward;
target.Rotate(axis,totalRot);
target.Rotate(rotationAxis,amount);
}
}

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@ -14,33 +14,14 @@ public class ScaleTarget : MonoBehaviour
[SerializeField] private Vector3 scaleAxis = Vector3.right;
[SerializeField] private float speed = 1f;
[Range(0f, 1f)]
[SerializeField] private float inputValue = 0f;
[Range(-1f, 1f)]
[SerializeField, ReadOnly] private float direction = 0f;
[SerializeField] private bool invertDirection = false;
private void Update()
public void Scale(float value)
{
if (target == null) return;
RemapDirection();
target.localScale += scaleAxis * (speed * direction * Time.deltaTime);
// Clamp the scale but only on the scale axis
target.localScale += scaleAxis * (value * speed * Time.deltaTime);
var clampedScale = target.localScale;
clampedScale.x = Mathf.Clamp(clampedScale.x, minScale, maxScale);
clampedScale.y = Mathf.Clamp(clampedScale.y, minScale, maxScale);
clampedScale.z = Mathf.Clamp(clampedScale.z, minScale, maxScale);
target.localScale = clampedScale;
}
private void RemapDirection(float min = -1f, float max = 1f)
{
direction = Mathf.Lerp(min, max, inputValue);
direction *= invertDirection ? -1f : 1f;
}
public void SetDirectionValue(float value) => inputValue = value;
}