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23 lines
873 B
C#
23 lines
873 B
C#
using UnityAtoms.BaseAtoms;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Set variable value Action of type `Collider2D`. Inherits from `SetVariableValue<Collider2D, Collider2DPair, Collider2DVariable, Collider2DConstant, Collider2DReference, Collider2DEvent, Collider2DPairEvent, Collider2DVariableInstancer>`.
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/// </summary>
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[EditorIcon("atom-icon-purple")]
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[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Collider2D", fileName = "SetCollider2DVariableValue")]
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public sealed class SetCollider2DVariableValue : SetVariableValue<
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Collider2D,
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Collider2DPair,
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Collider2DVariable,
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Collider2DConstant,
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Collider2DReference,
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Collider2DEvent,
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Collider2DPairEvent,
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Collider2DCollider2DFunction,
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Collider2DVariableInstancer>
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{ }
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}
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