Adam Ramberg c3bc59259f More WIP
2020-03-02 02:26:06 +01:00

13 lines
462 B
C#

using UnityEngine;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
/// <summary>
/// Value List of type `SceneField`. Inherits from `AtomValueList&lt;SceneField, SceneFieldEvent&gt;`.
/// </summary>
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/SceneField", fileName = "SceneFieldValueList")]
public sealed class SceneFieldValueList : AtomValueList<SceneField, SceneFieldEvent> { }
}