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27 lines
963 B
C#
27 lines
963 B
C#
using UnityEngine;
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using UnityEditor;
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namespace UnityAtoms.Editor
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{
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/// <summary>
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/// Make property read only by using the abbtribute `[ReadOnly]`. Solution taken from: https://answers.unity.com/questions/489942/how-to-make-a-readonly-property-in-inspector.html
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/// </summary>
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[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
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public class ReadOnlyDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight(SerializedProperty property,
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GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property, label, true);
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}
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public override void OnGUI(Rect position,
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SerializedProperty property,
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GUIContent label)
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{
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GUI.enabled = false;
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EditorGUI.PropertyField(position, property, label, true);
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GUI.enabled = true;
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}
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}
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} |