2019-10-01 23:45:42 +02:00

8 lines
284 B
C#

using UnityEngine;
namespace UnityAtoms.SceneMgmt
{
[CreateAssetMenu(menuName = "Unity Atoms/Variables/SceneField", fileName = "SceneFieldVariable")]
public sealed class SceneFieldVariable : EquatableAtomVariable<SceneField, SceneFieldEvent, SceneFieldSceneFieldEvent> { }
}