2019-10-01 23:45:42 +02:00

8 lines
232 B
C#

using UnityEngine;
namespace UnityAtoms.SceneMgmt
{
[CreateAssetMenu(menuName = "Unity Atoms/Lists/SceneField", fileName = "SceneFieldList")]
public sealed class SceneFieldList : AtomList<SceneField, SceneFieldEvent> { }
}