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23 lines
487 B
C#
23 lines
487 B
C#
using System;
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using UnityEngine;
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namespace UnityAtoms
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{
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[Serializable]
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public class IconData
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{
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public IconData(string name, string guid, string path, Texture2D asset)
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{
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Name = name;
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Guid = guid;
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Path = path;
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Asset = asset;
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}
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public string Name { get; set; }
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public string Guid { get; set; }
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public string Path { get; set; }
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public Texture2D Asset { get; set; }
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}
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}
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