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14 lines
229 B
C#
14 lines
229 B
C#
using UnityAtoms.FSM;
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using UnityEngine;
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public class KillPlayer : MonoBehaviour
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{
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[SerializeField]
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private FiniteStateMachineReference _gameStateRef;
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void Awake()
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{
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// _gameStateRef.Machine.
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}
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}
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