Adam Ramberg e4c489c88e WIP
2020-03-11 21:11:27 +01:00

14 lines
229 B
C#

using UnityAtoms.FSM;
using UnityEngine;
public class KillPlayer : MonoBehaviour
{
[SerializeField]
private FiniteStateMachineReference _gameStateRef;
void Awake()
{
// _gameStateRef.Machine.
}
}