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e5f6659eda
* Removed unused namespaces across all files in Unity.Atoms assembly. * Removed unused namspaces in runtime and Test assembly code.
12 lines
250 B
C#
12 lines
250 B
C#
using UnityEngine.EventSystems;
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namespace UnityAtoms
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{
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public class OnPointerDownHook : VoidHook, IPointerDownHandler
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{
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public void OnPointerDown(PointerEventData eventData)
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{
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OnHook(new Void());
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}
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}
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} |