unity-atoms/Source/Editor/ReferenceDrawer.cs
Adam Ramberg bdf81a5e9c Squashed commit of the following:
commit 847eff037204d841546c0da772d2f341f9cf1e25
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Sun Mar 17 22:09:38 2019 +0100

    #17 - Serializable not needed for ScriptableObject

commit 593b275e6394b9d589de8a7a20375145dfc4aa84
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Sun Mar 17 21:59:33 2019 +0100

    18 - IGameEvent<T1, T2> RegisterListener

commit 40443ce9bd4b1c339aaf19cfcb119f2336608dae
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Mar 8 16:35:04 2019 +0100

    Remove some more warnings

commit bd453110ac51a6ebe3d54368fcb039bdbe52e278
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Mar 8 16:33:30 2019 +0100

    Update README

commit 90977b853a047c84efb5311768a09f4e8a1165b2
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Mar 8 16:31:45 2019 +0100

    Initialize to null to get rid off warnings

commit 38b7f5c4ede195aa7198f567801c9cbeedc9b6f6
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Mar 8 16:15:53 2019 +0100

    More fixes to enable local unity project

commit 404e1cbf88ed4431c61d3ece074e838e74ac5141
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Mar 8 16:12:37 2019 +0100

    Remove duplicated asmdef

commit 5734300684e8a16553f213157cad1b4722b7cb7f
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Mar 8 16:09:46 2019 +0100

    Change files to include

commit d1e42b119a6bc1577b1792459fa298e063652337
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Mar 8 16:05:56 2019 +0100

    Added root package json

commit 1709a0347147d74460f653182bbaf8d15eb6154e
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Mar 8 15:30:44 2019 +0100

    #16 - Add test and examples Unity project

commit a3ea1a133bf6727e011ba85c64569db45302e487
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Mar 8 13:12:02 2019 +0100

    #13 - Make usage of UPM (package manager)

commit 492a30e905f6cf3f5899cb7080ef2bda73110f00
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Mar 8 11:28:56 2019 +0100

    Added extensions + code formatting fixes

commit 709949a1016c236cfd363cf25392fedfd8d083ca
Author: Oliver Biwer <soraphis@users.noreply.github.com>
Date:   Fri Mar 8 10:16:45 2019 +0100

    More AtomicTags changes (#15)

    * - added assembly defintions, and unit tests
    - improved AtomicTags in regards of #8, #9 and #10

    * Fixes #11
    - Added Equality Members (inclusive HashCode) for ScriptableObjectVariableBase

    * removed Rider Plugins from git

    * Further AtomicTag optimization

commit ae6584c879f182e727fe0a8d0aff4b0715829914
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Mar 8 10:08:36 2019 +0100

    Editor config

commit 197d7067608600e4e2d13dc42db909ee8f8c75df
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Mar 8 09:23:12 2019 +0100

    Added editor config file

commit 53d6adc07b
Author: Oliver Biwer <soraphis@users.noreply.github.com>
Date:   Tue Mar 5 22:57:47 2019 +0100

    More efficient AtomicTags (#12)

    * - added assembly defintions, and unit tests
    - improved AtomicTags in regards of #8, #9 and #10

    * Fixes #11
    - Added Equality Members (inclusive HashCode) for ScriptableObjectVariableBase

    * removed Rider Plugins from git

commit 81209d83b5
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Wed Dec 12 20:54:17 2018 +0100

    Added MonoHooks + ColliderType + bug fixes

commit c6b240cebb
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Sat Dec 1 00:23:10 2018 +0100

    Experimenting with adding UI state management

commit dfd70a8944
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Nov 30 23:10:21 2018 +0100

    Issue #6 - AtomicTags

commit 8907763227
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Nov 30 22:42:29 2018 +0100

    First commit of v1.0.0
2019-03-17 23:43:20 +01:00

77 lines
2.8 KiB
C#

using UnityEditor;
using UnityEngine;
namespace UnityAtoms
{
public abstract class ReferenceDrawer : PropertyDrawer
{
private readonly string[] popupOptions =
{ "Use Constant", "Use Variable" };
private GUIStyle popupStyle;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if (popupStyle == null)
{
popupStyle = new GUIStyle(GUI.skin.GetStyle("PaneOptions"));
popupStyle.imagePosition = ImagePosition.ImageOnly;
}
label = EditorGUI.BeginProperty(position, label, property);
position = EditorGUI.PrefixLabel(position, label);
EditorGUI.BeginChangeCheck();
// Get properties
SerializedProperty useConstant = property.FindPropertyRelative("UseConstant");
SerializedProperty constantValue = property.FindPropertyRelative("ConstantValue");
SerializedProperty variable = property.FindPropertyRelative("Variable");
// Calculate rect for configuration button
Rect buttonRect = new Rect(position);
buttonRect.yMin += popupStyle.margin.top;
buttonRect.width = popupStyle.fixedWidth + popupStyle.margin.right;
position.xMin = buttonRect.xMax;
// Store old indent level and set it to 0, the PrefixLabel takes care of it
int indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
int result = EditorGUI.Popup(buttonRect, useConstant.boolValue ? 0 : 1, popupOptions, popupStyle);
useConstant.boolValue = result == 0;
EditorGUI.PropertyField(position,
useConstant.boolValue ? constantValue : variable,
GUIContent.none);
if (EditorGUI.EndChangeCheck())
property.serializedObject.ApplyModifiedProperties();
EditorGUI.indentLevel = indent;
EditorGUI.EndProperty();
}
[CustomPropertyDrawer(typeof(BoolReference))]
public class BoolReferenceDrawer : ReferenceDrawer { }
[CustomPropertyDrawer(typeof(ColorReference))]
public class ColorReferenceDrawer : ReferenceDrawer { }
[CustomPropertyDrawer(typeof(FloatReference))]
public class FloatReferenceDrawer : ReferenceDrawer { }
[CustomPropertyDrawer(typeof(IntReference))]
public class IntReferenceDrawer : ReferenceDrawer { }
[CustomPropertyDrawer(typeof(StringReference))]
public class StringReferenceDrawer : ReferenceDrawer { }
[CustomPropertyDrawer(typeof(Vector2Reference))]
public class Vector2ReferenceDrawer : ReferenceDrawer { }
[CustomPropertyDrawer(typeof(Vector3Reference))]
public class Vector3ReferenceDrawer : ReferenceDrawer { }
}
}