Adam Ramberg e4c489c88e WIP
2020-03-11 21:11:27 +01:00

41 lines
903 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;
using UnityAtoms.BaseAtoms;
using UnityAtoms;
using UnityAtoms.Tags;
public class DecreaseHealth : MonoBehaviour
{
public List<StringConstant> TagsAffected { get => _tags; }
[SerializeField]
private IntReference _decreaseBy;
[SerializeField]
private List<StringConstant> _tags;
[SerializeField]
private VoidBaseEventReference _didCollide;
void Start()
{
Assert.IsNotNull(_decreaseBy);
Assert.IsNotNull(_tags);
}
public void Do(Collider2D collider)
{
if (collider.gameObject.HasAnyTag(_tags))
{
collider.GetComponent<UnitHealth>().Health -= _decreaseBy;
}
if (_didCollide != null && _didCollide.Event != null)
{
_didCollide.Event.Raise();
}
}
}