2020-03-08 12:32:41 +01:00

15 lines
382 B
C#

using System;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference of type `Void`. Inherits from `AtomBaseEventReference&lt;Void, VoidEvent, VoidEventInstancer&gt;`.
/// </summary>
[Serializable]
public sealed class VoidBaseEventReference : AtomBaseEventReference<
Void,
VoidEvent,
VoidEventInstancer>, IGetEvent
{ }
}