2020-03-05 00:48:39 +01:00

15 lines
448 B
C#

#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Event property drawer of type `Void`. Inherits from `AtomEventEditor&lt;Void, VoidEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomEditor(typeof(VoidEvent))]
public sealed class VoidEventEditor : AtomEventEditor<Void, VoidEvent> { }
}
#endif