unity-atoms/Packages/BaseAtoms/Runtime/References/CollisionReference.cs
Casey Hofland 21a588b6a4
Add OnCollisionHook and OnCollision2DHook (#221)
* Add OnCollisionHook and OnCollision2DHook

* refactor hooks

Naming shouldn't be trigger, get outa heeeeere!

* Implement ValueEquals + simplify already implemented ValueEquals

* Fix generator for Collisions + Add missing generated conditions + support OR:ed conditions in templates

Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
2020-12-30 00:01:42 +01:00

30 lines
1.0 KiB
C#

using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Reference of type `Collision`. Inherits from `AtomReference&lt;Collision, CollisionPair, CollisionConstant, CollisionVariable, CollisionEvent, CollisionPairEvent, CollisionCollisionFunction, CollisionVariableInstancer, AtomCollection, AtomList&gt;`.
/// </summary>
[Serializable]
public sealed class CollisionReference : AtomReference<
Collision,
CollisionPair,
CollisionConstant,
CollisionVariable,
CollisionEvent,
CollisionPairEvent,
CollisionCollisionFunction,
CollisionVariableInstancer>, IEquatable<CollisionReference>
{
public CollisionReference() : base() { }
public CollisionReference(Collision value) : base(value) { }
public bool Equals(CollisionReference other) { return base.Equals(other); }
protected override bool ValueEquals(Collision other)
{
return Value == other;
}
}
}