unity-atoms/Packages/BaseAtoms/Runtime/References/Collider2DReference.cs
Casey Hofland 21a588b6a4
Add OnCollisionHook and OnCollision2DHook (#221)
* Add OnCollisionHook and OnCollision2DHook

* refactor hooks

Naming shouldn't be trigger, get outa heeeeere!

* Implement ValueEquals + simplify already implemented ValueEquals

* Fix generator for Collisions + Add missing generated conditions + support OR:ed conditions in templates

Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
2020-12-30 00:01:42 +01:00

30 lines
1.1 KiB
C#

using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Reference of type `Collider2D`. Inherits from `AtomReference&lt;Collider2D, Collider2DPair, Collider2DConstant, Collider2DVariable, Collider2DEvent, Collider2DPairEvent, Collider2DCollider2DFunction, Collider2DVariableInstancer, AtomCollection, AtomList&gt;`.
/// </summary>
[Serializable]
public sealed class Collider2DReference : AtomReference<
Collider2D,
Collider2DPair,
Collider2DConstant,
Collider2DVariable,
Collider2DEvent,
Collider2DPairEvent,
Collider2DCollider2DFunction,
Collider2DVariableInstancer>, IEquatable<Collider2DReference>
{
public Collider2DReference() : base() { }
public Collider2DReference(Collider2D value) : base(value) { }
public bool Equals(Collider2DReference other) { return base.Equals(other); }
protected override bool ValueEquals(Collider2D other)
{
return Value == other;
}
}
}