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18 lines
548 B
C#
18 lines
548 B
C#
using System;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Event Reference of type `Vector3Pair`. Inherits from `AtomEventReference<Vector3Pair, Vector3Variable, Vector3PairEvent, Vector3VariableInstancer, Vector3PairEventInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class Vector3PairEventReference : AtomEventReference<
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Vector3Pair,
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Vector3Variable,
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Vector3PairEvent,
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Vector3VariableInstancer,
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Vector3PairEventInstancer>, IGetEvent
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{ }
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}
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