unity-atoms/Packages/Core/Runtime/Actions/SetVariableValue/SetColliderVariableValue.cs
AdamRamberg 299dc195e2 - Added a top menu bar option to regenerate all existing Atoms. Nifty when developing the library.
- Added the option to use a Constant in Atom References. Related to #58
2019-10-16 18:02:08 +02:00

19 lines
667 B
C#

using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// Set variable value Action of type `Collider`. Inherits from `SetVariableValue&lt;Collider, ColliderVariable, ColliderConstant, ColliderReference, ColliderEvent, ColliderColliderEvent&gt;`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Collider", fileName = "SetColliderVariableValue")]
public sealed class SetColliderVariableValue : SetVariableValue<
Collider,
ColliderVariable,
ColliderConstant,
ColliderReference,
ColliderEvent,
ColliderColliderEvent>
{ }
}