unity-atoms/Source/Functions/ScriptableObjectFunction.cs
Adam Ramberg cb6280a255 WIP Icons
2019-06-16 21:27:24 +02:00

138 lines
3.2 KiB
C#

using System;
using UnityEngine;
namespace UnityAtoms
{
public abstract class GameFunction<R> : ScriptableObject, IFunctionIcon
{
[HideInInspector]
public Func<R> Func;
public virtual R Call()
{
if (Func != null)
{
return Func();
}
throw new Exception("Either set Func or override the Call method.");
}
public GameFunction<R> SetFunc(Func<R> func)
{
Func = func;
return this;
}
}
public abstract class GameFunction<R, T1> : ScriptableObject
{
[HideInInspector]
public Func<T1, R> Func;
public virtual R Call(T1 t1)
{
if (Func != null)
{
return Func(t1);
}
throw new Exception("Either set Func or override the Call method.");
}
public GameFunction<R, T1> SetFunc(Func<T1, R> func)
{
Func = func;
return this;
}
}
public abstract class GameFunction<R, T1, T2> : ScriptableObject
{
[HideInInspector]
public Func<T1, T2, R> Func;
public virtual R Call(T1 t1, T2 t2)
{
if (Func != null)
{
return Func(t1, t2);
}
throw new Exception("Either set Func or override the Call method.");
}
public GameFunction<R, T1, T2> SetFunc(Func<T1, T2, R> func)
{
Func = func;
return this;
}
}
public abstract class GameFunction<R, T1, T2, T3> : ScriptableObject
{
[HideInInspector]
public Func<T1, T2, T3, R> Func;
public virtual R Call(T1 t1, T2 t2, T3 t3)
{
if (Func != null)
{
return Func(t1, t2, t3);
}
throw new Exception("Either set Func or override the Call method.");
}
public GameFunction<R, T1, T2, T3> SetFunc(Func<T1, T2, T3, R> func)
{
Func = func;
return this;
}
}
public abstract class GameFunction<R, T1, T2, T3, T4> : ScriptableObject
{
[HideInInspector]
public Func<T1, T2, T3, T4, R> Func;
public virtual R Call(T1 t1, T2 t2, T3 t3, T4 t4)
{
if (Func != null)
{
return Func(t1, t2, t3, t4);
}
throw new Exception("Either set Func or override the Call method.");
}
public GameFunction<R, T1, T2, T3, T4> SetFunc(Func<T1, T2, T3, T4, R> func)
{
Func = func;
return this;
}
}
public abstract class GameFunction<R, T1, T2, T3, T4, T5> : ScriptableObject
{
[HideInInspector]
public Func<T1, T2, T3, T4, T5, R> Func;
public virtual R Call(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5)
{
if (Func != null)
{
return Func(t1, t2, t3, t4, t5);
}
throw new Exception("Either set Func or override the Call method.");
}
public GameFunction<R, T1, T2, T3, T4, T5> SetFunc(Func<T1, T2, T3, T4, T5, R> func)
{
Func = func;
return this;
}
}
}