unity-atoms/Source/Events/StringStringEvent.cs
2019-05-29 18:52:27 +02:00

8 lines
222 B
C#

using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "Unity Atoms/Events/String - String", fileName = "StringStringEvent")]
public sealed class StringStringEvent : GameEvent<string, string> { }
}