unity-atoms/Packages/FSM/Runtime/TransitionEvent.cs
2020-03-08 12:32:41 +01:00

12 lines
410 B
C#

using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.FSM
{
/// <summary>
/// Event of type `TransitionData`. Inherits from `AtomEvent&lt;TransitionData&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/FSM/Transition Event", fileName = "TransitionEvent")]
public sealed class TransitionEvent : AtomEvent<TransitionData> { }
}