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12 lines
410 B
C#
12 lines
410 B
C#
using UnityEngine;
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using UnityAtoms.BaseAtoms;
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namespace UnityAtoms.FSM
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{
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/// <summary>
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/// Event of type `TransitionData`. Inherits from `AtomEvent<TransitionData>`.
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/// </summary>
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[EditorIcon("atom-icon-cherry")]
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[CreateAssetMenu(menuName = "Unity Atoms/FSM/Transition Event", fileName = "TransitionEvent")]
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public sealed class TransitionEvent : AtomEvent<TransitionData> { }
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} |