unity-atoms/Packages/FSM/Runtime/TransitionData.cs
2020-03-08 12:32:41 +01:00

12 lines
294 B
C#

using UnityAtoms.BaseAtoms;
namespace UnityAtoms.FSM
{
public struct TransitionData
{
public string FromState { get; set; }
public string ToState { get; set; }
public string Command { get; set; }
public BoolEvent CompleteTransition { get; set; }
}
}