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13 lines
281 B
C#
13 lines
281 B
C#
#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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namespace UnityAtoms.Editor
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{
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[CustomEditor(typeof(VoidEvent))]
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public sealed class VoidEventEditor : AtomEventEditor<Void, VoidEvent> { }
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}
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#endif
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