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21 lines
629 B
C#
21 lines
629 B
C#
#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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namespace UnityAtoms.Editor
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{
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[CustomEditor(typeof(ColliderEvent))]
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public sealed class ColliderEventEditor : AtomEventEditor<Collider, ColliderEvent>
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{
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protected override VisualElement GetRaiseValueInput()
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{
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var input = new Toggle() { label = "Raise value", name = "Raise value", viewDataKey = "Raise value" };
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input.RegisterCallback<ChangeEvent<Collider>>((evt) => { _raiseValue = evt.newValue; });
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return input;
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}
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}
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}
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#endif
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