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13 lines
362 B
C#
13 lines
362 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Variables/Vector3")]
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public class Vector3Variable : ScriptableObjectVariable<Vector3, Vector3Event, Vector3Vector3Event>
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{
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protected override bool AreEqual(Vector3 first, Vector3 second)
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{
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return first.Equals(second);
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}
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}
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} |