unity-atoms/Packages/BaseAtoms/Runtime/References/Collider2DReference.cs
Adam Ramberg c3bc59259f More WIP
2020-03-02 02:26:06 +01:00

32 lines
1.2 KiB
C#

using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Reference of type `Collider2D`. Inherits from `AtomReference&lt;Collider2D, Collider2DPair, Collider2DConstant, Collider2DVariable, Collider2DEvent, Collider2DPairEvent, Collider2DCollider2DFunction, Collider2DVariableInstancer&gt;`.
/// </summary>
[Serializable]
public sealed class Collider2DReference : AtomReference<
Collider2D,
Collider2DPair,
Collider2DConstant,
Collider2DVariable,
Collider2DEvent,
Collider2DPairEvent,
Collider2DCollider2DFunction,
Collider2DVariableInstancer,
AtomCollection,
AtomList>, IEquatable<Collider2DReference>
{
public Collider2DReference() : base() { }
public Collider2DReference(Collider2D value) : base(value) { }
public bool Equals(Collider2DReference other) { return base.Equals(other); }
protected override bool ValueEquals(Collider2D other)
{
return (this.Value == null && other == null) || this.Value != null && other != null && this.Value == other;
}
}
}