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21 lines
583 B
C#
21 lines
583 B
C#
using System;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// IPair of type `<int>`. Inherits from `IPair<int>`.
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/// </summary>
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[Serializable]
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public struct IntPair : IPair<int>
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{
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public int Item1 { get => _item1; set => _item1 = value; }
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public int Item2 { get => _item2; set => _item2 = value; }
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[SerializeField]
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private int _item1;
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[SerializeField]
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private int _item2;
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public void Deconstruct(out int item1, out int item2) { item1 = Item1; item2 = Item2; }
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}
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} |