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18 lines
548 B
C#
18 lines
548 B
C#
using System;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Event Reference of type `Vector2Pair`. Inherits from `AtomEventReference<Vector2Pair, Vector2Variable, Vector2PairEvent, Vector2VariableInstancer, Vector2PairEventInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class Vector2PairEventReference : AtomEventReference<
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Vector2Pair,
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Vector2Variable,
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Vector2PairEvent,
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Vector2VariableInstancer,
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Vector2PairEventInstancer>, IGetEvent
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{ }
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}
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