unity-atoms/Packages/Core/Runtime/References/EquatableAtomReference.cs
2020-03-21 22:45:39 +01:00

35 lines
1.5 KiB
C#

using System;
namespace UnityAtoms
{
/// <summary>
/// Atom Reference that where the value is implementing `IEquatable`.
/// </summary>
/// <typeparam name="T">The type of the variable.</typeparam>
/// <typeparam name="P">IPair of type `T`.</typeparam>
/// <typeparam name="C">Constant of type `T`.</typeparam>
/// <typeparam name="V">Variable of type `T`.</typeparam>
/// <typeparam name="E1">Event of type `T`.</typeparam>
/// <typeparam name="E2">Event of type `IPair&lt;T&gt;`.</typeparam>
/// <typeparam name="F">Function of type `T => T`.</typeparam>
/// <typeparam name="VI">Variable Instancer of type `T`.</typeparam>
public abstract class EquatableAtomReference<T, P, C, V, E1, E2, F, VI> : AtomReference<T, P, C, V, E1, E2, F, VI>, IEquatable<EquatableAtomReference<T, P, C, V, E1, E2, F, VI>>
where P : struct, IPair<T>
where C : AtomBaseVariable<T>
where V : AtomVariable<T, P, E1, E2, F>
where E1 : AtomEvent<T>
where E2 : AtomEvent<P>
where F : AtomFunction<T, T>
where VI : AtomVariableInstancer<V, P, T, E1, E2, F>
{
public EquatableAtomReference() : base() { }
public EquatableAtomReference(T value) : base(value) { }
public bool Equals(EquatableAtomReference<T, P, C, V, E1, E2, F, VI> other) { return base.Equals(other); }
protected override bool ValueEquals(T other)
{
return (Value == null && other == null) || (Value != null && Value.Equals(other));
}
}
}