mirror of
https://github.com/unity-atoms/unity-atoms.git
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8a6b8a97a6
AtomVariableInstancer - Added AtomVariableInstancer as an option to AtomReference. - Added AtomVariableInstancer to generator. - Added editor icon for AtomVariableInstancer. AtomEventReference - Added an AtomEventReference class (and AtomEventX2Reference). It’s similar to an AtomReference, but for Events. Let’s you pick between an Event, Variable (will select the Changed event) and a VariableInstancer (see above). - Added AtomEventReference and AtomEventX2Reference to generator. - Added a drawer for AtomEventReference. - Listeners are now using AtomEventReference instead of AtomEvent. - Refactoring of VoidHooks since Listeners are now using AtomEventReference. AtomCollection - Created an AtomCollection - a collection of Atoms associated with key strings (AtomReferences). - Added new editor icon for collections. - Created a SerializableDictionary class, which AtomCollection is using. - Custom property drawer for SerializableDictionary. - SerializableDictionary supports nested structures meaning that a AtomCollection can have a KVP that is pointing to another AtomCollection. - AtomCollections have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to collection - adding it to the collection when created (using gameObject’s instance id as key) and removing it from the collection when destroyed. AtomList - Renamed old AtomList to AtomValueList - Added AtomList, like Collection, but a list - Added new icon for AtomList - Created a AtomBaseVariableList class, which AtomList is using. - Custom property drawer for AtomBaseVariableList. - AtomLists have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to list - adding it to the list when created and removing it from the list when destroyed.
25 lines
833 B
C#
25 lines
833 B
C#
using System;
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using UnityEngine;
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namespace UnityAtoms
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{
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/// <summary>
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/// Reference of type `Collider2D`. Inherits from `AtomReference<Collider2D, Collider2DConstant, Collider2DVariable, Collider2DEvent, Collider2DCollider2DEvent, Collider2DCollider2DFunction, Collider2DVariableInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class Collider2DReference : AtomReference<
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Collider2D,
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Collider2DConstant,
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Collider2DVariable,
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Collider2DEvent,
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Collider2DCollider2DEvent,
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Collider2DCollider2DFunction,
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Collider2DVariableInstancer>
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{
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protected override bool ValueEquals(Collider2D other)
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{
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return (this.Value == null && other == null) || this.Value != null && other != null && this.Value == other;
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}
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}
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}
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