unity-atoms/Source/Base/ScriptableObjectList.cs
Adam Ramberg bdf81a5e9c Squashed commit of the following:
commit 847eff037204d841546c0da772d2f341f9cf1e25
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Sun Mar 17 22:09:38 2019 +0100

    #17 - Serializable not needed for ScriptableObject

commit 593b275e6394b9d589de8a7a20375145dfc4aa84
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Sun Mar 17 21:59:33 2019 +0100

    18 - IGameEvent<T1, T2> RegisterListener

commit 40443ce9bd4b1c339aaf19cfcb119f2336608dae
Author: Adam Ramberg <andersson.adam.89@gmail.com>
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Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Mar 8 16:31:45 2019 +0100

    Initialize to null to get rid off warnings

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Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Mar 8 15:30:44 2019 +0100

    #16 - Add test and examples Unity project

commit a3ea1a133bf6727e011ba85c64569db45302e487
Author: Adam Ramberg <andersson.adam.89@gmail.com>
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    #13 - Make usage of UPM (package manager)

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    Added extensions + code formatting fixes

commit 709949a1016c236cfd363cf25392fedfd8d083ca
Author: Oliver Biwer <soraphis@users.noreply.github.com>
Date:   Fri Mar 8 10:16:45 2019 +0100

    More AtomicTags changes (#15)

    * - added assembly defintions, and unit tests
    - improved AtomicTags in regards of #8, #9 and #10

    * Fixes #11
    - Added Equality Members (inclusive HashCode) for ScriptableObjectVariableBase

    * removed Rider Plugins from git

    * Further AtomicTag optimization

commit ae6584c879f182e727fe0a8d0aff4b0715829914
Author: Adam Ramberg <andersson.adam.89@gmail.com>
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commit 53d6adc07b
Author: Oliver Biwer <soraphis@users.noreply.github.com>
Date:   Tue Mar 5 22:57:47 2019 +0100

    More efficient AtomicTags (#12)

    * - added assembly defintions, and unit tests
    - improved AtomicTags in regards of #8, #9 and #10

    * Fixes #11
    - Added Equality Members (inclusive HashCode) for ScriptableObjectVariableBase

    * removed Rider Plugins from git

commit 81209d83b5
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Wed Dec 12 20:54:17 2018 +0100

    Added MonoHooks + ColliderType + bug fixes

commit c6b240cebb
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Sat Dec 1 00:23:10 2018 +0100

    Experimenting with adding UI state management

commit dfd70a8944
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Nov 30 23:10:21 2018 +0100

    Issue #6 - AtomicTags

commit 8907763227
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Nov 30 22:42:29 2018 +0100

    First commit of v1.0.0
2019-03-17 23:43:20 +01:00

80 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityAtoms
{
public abstract class ScriptableObjectList<T, E> : ScriptableObject where E : GameEvent<T>
{
[SerializeField]
private List<T> list = new List<T>();
public E Added;
public E Removed;
public VoidEvent Cleared;
public int Count { get { return list.Count; } }
public void Add(T item)
{
if (!list.Contains(item))
{
list.Add(item);
if (null != Added)
{
Added.Raise(item);
}
}
}
public void Remove(T item)
{
if (list.Contains(item))
{
list.Remove(item);
if (null != Removed)
{
Removed.Raise(item);
}
}
}
public void Clear()
{
list.Clear();
if (null != Cleared)
{
Cleared.Raise();
}
}
public bool Contains(T item)
{
return list.Contains(item);
}
public T Get(int i)
{
return list[i];
}
public List<T> List
{
get { return list; }
set { list = value; }
}
public T this[int index]
{
get
{
return list[index];
}
set
{
list[index] = value;
}
}
}
}