unity-atoms/Source/Base/CreateOnAwake/CreateVariableOnAwake.cs
Adam Ramberg bdf81a5e9c Squashed commit of the following:
commit 847eff037204d841546c0da772d2f341f9cf1e25
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Sun Mar 17 22:09:38 2019 +0100

    #17 - Serializable not needed for ScriptableObject

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Author: Adam Ramberg <andersson.adam.89@gmail.com>
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    18 - IGameEvent<T1, T2> RegisterListener

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Date:   Fri Mar 8 10:16:45 2019 +0100

    More AtomicTags changes (#15)

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    - Added Equality Members (inclusive HashCode) for ScriptableObjectVariableBase

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commit 53d6adc07b
Author: Oliver Biwer <soraphis@users.noreply.github.com>
Date:   Tue Mar 5 22:57:47 2019 +0100

    More efficient AtomicTags (#12)

    * - added assembly defintions, and unit tests
    - improved AtomicTags in regards of #8, #9 and #10

    * Fixes #11
    - Added Equality Members (inclusive HashCode) for ScriptableObjectVariableBase

    * removed Rider Plugins from git

commit 81209d83b5
Author: Adam Ramberg <andersson.adam.89@gmail.com>
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    Experimenting with adding UI state management

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Author: Adam Ramberg <andersson.adam.89@gmail.com>
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    Issue #6 - AtomicTags

commit 8907763227
Author: Adam Ramberg <andersson.adam.89@gmail.com>
Date:   Fri Nov 30 22:42:29 2018 +0100

    First commit of v1.0.0
2019-03-17 23:43:20 +01:00

56 lines
2.0 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityAtoms.Utils;
namespace UnityAtoms
{
public class CreateVariableOnAwake<T, V, E1, E2, L1, L2, GA1, GA2, GA3, GA4, UER1, UER2> : MonoBehaviour
where V : ScriptableObjectVariable<T, E1, E2> where E1 : GameEvent<T> where E2 : GameEvent<T, T>
where L1 : GameEventListener<T, GA1, E1, UER1> where L2 : GameEventListener<T, T, GA2, E2, UER2>
where GA1 : GameAction<T> where GA2 : GameAction<T, T>
where GA3 : GameAction<V> where GA4 : GameAction<V, GameObject>
where UER1 : UnityEvent<T> where UER2 : UnityEvent<T, T>
{
[SerializeField]
private bool CreateChangedEvent = true;
[SerializeField]
private bool CreateChangedWithHistoryEvent = false;
[SerializeField]
private L1 Listener = null;
[SerializeField]
private L2 ListenerWithHistory = null;
[SerializeField]
private GA3 OnVariableCreate = null;
[SerializeField]
private GA4 OnVariableCreateWithGO = null;
void Awake()
{
var variable = DynamicAtoms.CreateVariable<T, V, E1, E2>(CreateChangedEvent, CreateChangedWithHistoryEvent);
if (variable.Changed != null)
{
if (Listener != null)
{
Listener.GameEvent = variable.Changed;
Listener.GameEvent.RegisterListener(Listener);
}
}
if (variable.ChangedWithHistory != null)
{
if (ListenerWithHistory != null)
{
ListenerWithHistory.GameEvent = variable.ChangedWithHistory;
ListenerWithHistory.GameEvent.RegisterListener(ListenerWithHistory);
}
}
if (OnVariableCreate != null) { OnVariableCreate.Do(variable); }
if (OnVariableCreateWithGO != null) { OnVariableCreateWithGO.Do(variable, gameObject); }
}
}
}