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15 lines
533 B
C#
15 lines
533 B
C#
#if UNITY_2019_1_OR_NEWER
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityAtoms.Editor;
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namespace UnityAtoms.FSM.Editor
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{
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/// <summary>
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/// Event property drawer of type `FSMTransitionData`. Inherits from `AtomEventEditor<FSMTransitionData, FSMTransitionDataEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
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/// </summary>
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[CustomEditor(typeof(FSMTransitionDataEvent))]
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public sealed class FSMTransitionDataEventEditor : AtomEventEditor<FSMTransitionData, FSMTransitionDataEvent> { }
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}
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#endif
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