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39 lines
1015 B
C#
39 lines
1015 B
C#
using System;
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using System.Collections.Generic;
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namespace UnityAtoms
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{
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internal abstract class BaseObservable<T> : IObservable<T>
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{
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protected List<IObserver<T>> _observers = new List<IObserver<T>>();
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protected abstract bool IsCompleted { get; }
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public IDisposable Subscribe(IObserver<T> observer)
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{
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if (!_observers.Contains(observer))
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_observers.Add(observer);
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return new ObservableUnsubscriber<T>(_observers, observer);
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}
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protected void OnCompleted()
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{
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if (IsCompleted)
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{
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for (int i = 0; _observers != null && i < _observers.Count; ++i)
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{
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_observers[i].OnCompleted();
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}
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}
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}
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protected void OnError(Exception e)
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{
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for (int i = 0; _observers != null && i < _observers.Count; ++i)
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{
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_observers[i].OnError(e);
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}
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}
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}
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}
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