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299dc195e2
- Added the option to use a Constant in Atom References. Related to #58
19 lines
703 B
C#
19 lines
703 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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/// <summary>
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/// Set variable value Action of type `GameObject`. Inherits from `SetVariableValue<GameObject, GameObjectVariable, GameObjectConstant, GameObjectReference, GameObjectEvent, GameObjectGameObjectEvent>`.
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/// </summary>
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[EditorIcon("atom-icon-purple")]
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[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/GameObject", fileName = "SetGameObjectVariableValue")]
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public sealed class SetGameObjectVariableValue : SetVariableValue<
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GameObject,
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GameObjectVariable,
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GameObjectConstant,
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GameObjectReference,
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GameObjectEvent,
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GameObjectGameObjectEvent>
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{ }
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}
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