unity-atoms/Packages/Core/Runtime/Actions/SetVariableValue/SetGameObjectVariableValue.cs
AdamRamberg 299dc195e2 - Added a top menu bar option to regenerate all existing Atoms. Nifty when developing the library.
- Added the option to use a Constant in Atom References. Related to #58
2019-10-16 18:02:08 +02:00

19 lines
703 B
C#

using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// Set variable value Action of type `GameObject`. Inherits from `SetVariableValue&lt;GameObject, GameObjectVariable, GameObjectConstant, GameObjectReference, GameObjectEvent, GameObjectGameObjectEvent&gt;`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/GameObject", fileName = "SetGameObjectVariableValue")]
public sealed class SetGameObjectVariableValue : SetVariableValue<
GameObject,
GameObjectVariable,
GameObjectConstant,
GameObjectReference,
GameObjectEvent,
GameObjectGameObjectEvent>
{ }
}