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9 lines
266 B
C#
9 lines
266 B
C#
using UnityEngine;
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namespace UnityAtoms.SceneMgmt
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{
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[UseIcon("atom-icon-piglet")]
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[CreateAssetMenu(menuName = "Unity Atoms/Lists/SceneField", fileName = "SceneFieldList")]
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public sealed class SceneFieldList : AtomList<SceneField, SceneFieldEvent> { }
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}
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