2019-10-02 17:49:06 +02:00

9 lines
266 B
C#

using UnityEngine;
namespace UnityAtoms.SceneMgmt
{
[UseIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Lists/SceneField", fileName = "SceneFieldList")]
public sealed class SceneFieldList : AtomList<SceneField, SceneFieldEvent> { }
}