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13 lines
347 B
C#
13 lines
347 B
C#
using System;
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using UnityEngine.Events;
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using UnityEngine;
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namespace UnityAtoms
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{
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/// <summary>
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/// None generic Unity Event x 2 of type `Void` and `GameObject`. Inherits from `UnityEvent<Void, GameObject>`.
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/// </summary>
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[Serializable]
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public sealed class VoidGameObjectUnityEvent : UnityEvent<Void, GameObject> { }
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}
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