unity-atoms/Packages/MonoHooks/Runtime/UnityEvents/VoidGameObjectUnityEvent.cs
2019-10-16 01:43:51 +02:00

13 lines
347 B
C#

using System;
using UnityEngine.Events;
using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// None generic Unity Event x 2 of type `Void` and `GameObject`. Inherits from `UnityEvent&lt;Void, GameObject&gt;`.
/// </summary>
[Serializable]
public sealed class VoidGameObjectUnityEvent : UnityEvent<Void, GameObject> { }
}