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72f17db03f
* Moved Generator.cs into Editor folder under AtomsEditor.asmdef Generator.cs must not be outside of the Editor Assembly Definition because it uses UnityEditor and thus would prevent games from building * - cleaned up unused imports - fixed a potential bug in Templating.cs because IndexOf is culture specific - at least warnings in Rider are now eliminated - cleaned up the logic of Templating.cs - the while condition had never changed, it contained a redundant true - using an early return if the list is null * Replaced ResolveConditionals in Templating.cs to allow nested IF-blocks fixed typos
8 lines
236 B
Plaintext
8 lines
236 B
Plaintext
using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Constants/{TYPE_NAME}", fileName = "{TYPE_NAME}Constant")]
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public sealed class {TYPE_NAME}Constant : ScriptableObjectVariableBase<{TYPE}> { }
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}
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