unity-atoms/Source/GameObject/GameObjectVariable.cs
Jeff Campbell 7763f81ede Unified line endings
* Unified all line endings in project to align with .editorconfig; all end-of-line characters have been set to LF and new-lines placed at the end of every file if not present.
2019-04-07 11:56:54 +02:00

14 lines
560 B
C#

using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "Unity Atoms/GameObject/Variable", fileName = "GameObjectVariable", order = CreateAssetMenuUtils.Order.VARIABLE)]
public class GameObjectVariable : ScriptableObjectVariable<GameObject, GameObjectEvent, GameObjectGameObjectEvent>
{
protected override bool AreEqual(GameObject first, GameObject second)
{
return (first == null && second == null) || first != null && second != null && first.GetInstanceID() == second.GetInstanceID();
}
}
}