Adam Ramberg e4c489c88e WIP
2020-03-11 21:11:27 +01:00

12 lines
230 B
C#

using UnityEngine;
using UnityAtoms.BaseAtoms;
public class UnitHealth : MonoBehaviour
{
public int Health { get => _health.Value; set => _health.Value = value; }
[SerializeField]
private IntReference _health;
}