2020-03-15 23:18:29 +01:00

29 lines
558 B
C#

using UnityEngine;
using UnityEngine.Assertions;
using UnityAtoms.BaseAtoms;
public class DestroyMe : MonoBehaviour
{
[SerializeField]
FloatReference _delay = new FloatReference(-1f);
void Start()
{
Assert.IsNotNull(_delay);
if (_delay.Value >= 0f)
{
Destroy(gameObject, _delay.Value);
}
}
public void DestroyImmediate() => Destroy(gameObject);
public void DestroyIfZeroOfBelow(int value)
{
if (value <= 0)
{
DestroyImmediate();
}
}
}