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8f6392c373
* Basic implementation of conditions for listeners * Tweak code style and add generated Conditions
13 lines
263 B
C#
13 lines
263 B
C#
using System;
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using UnityEngine;
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namespace UnityAtoms
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{
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/// <summary>
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/// Base abstract class for Conditions. Condition must be an AtomFunction<bool, T>.
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/// </summary>
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public abstract class AtomCondition<T> : AtomFunction<bool, T>
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{
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}
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}
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