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https://github.com/unity-atoms/unity-atoms.git
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3140feab42
* Make Examples path check OS agnostic. * Examples path check OS agnostic. * Update Runtime.cs * Re-generate and patch back in type specific changes * Add missing UnityEngine using. * Marked as not sealed * Support the current value type as a conditional. * Nested if blocks * Use next char instead of next linefeed. * Remove debug lines. * Keep Atom Base Variable sepecfic code. * Fix position of endif * Add Raise for void type * Add void and FSM specific logic * Add is numeric conditional * Add more type specific logic * Add is Vector to generator. * Add type specific logic * Add collider type * Add color specific logic * Working on whitespace diffs * Working on whitespace diffs * remove unused test assembly * removed example nested if * test comment removed after regen * missing ValueEquals * missing ValueEquals on colliders * missing color speciifc code. * whitesapce cleanup * whitesapce cleanup * whitesapce cleanup * whitesapce cleanup * whitesapce cleanup * whitesapce cleanup * remove temp debug * Generated events now follows editoconfig. + Inline conditionals now supports white spaces. Co-authored-by: jrmacgill <jmacgill@gmail.com> Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
14 lines
346 B
C#
14 lines
346 B
C#
using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Event of type `bool`. Inherits from `AtomEvent<bool>`.
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/// </summary>
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[EditorIcon("atom-icon-cherry")]
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[CreateAssetMenu(menuName = "Unity Atoms/Events/Bool", fileName = "BoolEvent")]
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public sealed class BoolEvent : AtomEvent<bool>
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{
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}
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}
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