mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-27 10:28:24 -05:00
9b027e2308
* Added pre change transformers to Variable + Clamp Value Function (first pre change transformer implementation) - Added a list of pre change transformers to AtomVariable - Added docs - Added two AtomFunctions - ClampInt and ClampFloat - Added custom editors for ClampInt and ClampFloat - AtomFunction<T, T> is not part of the generator - Regenerated all the Atoms * - Created a base class for the editor for ClampFloat and ClampInt. Apparently it is not allowed to have multiple CustomEditor attributes defined for the same class. To implement this I also created an interface called `IIsValid` (for casting purposes in the editor). - Initialize `PreChangeTransformers ` at declaration and removed initialization `OnEnable` - Moved call to `RunPreChangeTransformers ` from `OnEnable` to `OnValidate`. Running it 2 times, once for initialValue and once for value since value can be changed at runtime via editor. - Made the variable PreChangeTransformers private and created a property instead in order to make it impossible to overwrite the list with `null` from the outside. - Moved `ClampInt` and `ClampFloat` in the `CreateAssetMenu` for `Unity Atoms/Functions/Transformers`
15 lines
346 B
C#
15 lines
346 B
C#
using System;
|
|
|
|
namespace UnityAtoms
|
|
{
|
|
public interface IWithApplyChange<T, E1, E2, F>
|
|
where T : IEquatable<T>
|
|
where E1 : AtomEvent<T>
|
|
where E2 : AtomEvent<T, T>
|
|
where F : AtomFunction<T, T>
|
|
{
|
|
bool ApplyChange(T amount);
|
|
bool ApplyChange(EquatableAtomVariable<T, E1, E2, F> amount);
|
|
}
|
|
}
|