2019-10-14 16:51:54 +02:00

9 lines
319 B
C#

using UnityEngine;
namespace UnityAtoms.SceneMgmt
{
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/SceneField", fileName = "SceneFieldVariable")]
public sealed class SceneFieldVariable : EquatableAtomVariable<SceneField, SceneFieldEvent, SceneFieldSceneFieldEvent> { }
}