2019-10-14 16:51:54 +02:00

9 lines
269 B
C#

using UnityEngine;
namespace UnityAtoms.SceneMgmt
{
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Lists/SceneField", fileName = "SceneFieldList")]
public sealed class SceneFieldList : AtomList<SceneField, SceneFieldEvent> { }
}