2019-10-14 16:51:54 +02:00

9 lines
270 B
C#

using UnityEngine;
namespace UnityAtoms.SceneMgmt
{
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/SceneField", fileName = "SceneFieldConstant")]
public sealed class SceneFieldConstant : AtomBaseVariable<SceneField> { }
}